The Vector Gear

More Games, Less Gambles

Play Anything, Made For Everyone.

Created With Prominence

The Vector Gear is built with three things; genuine love for what VR/MR is capable of, the incredible team @ Prominence — like Manolo Mancelli (leading physical engineering) — and you.

What Is It

When you buy a Vector Gear, you don't just get a headset. You get every way to play, more presence than any headset at this price, and the freedom to own, mod, and repair what's yours."

Play More

PCVR, Standalone, and Emulation in one headset.

Do More

Eye tracking, face tracking, color passthrough, inside-out.

Open Ecosystem, Moddable, Self Repairable

Build More

We Aim For A $800 - $850 Sale Price, with $900 Being The Absolute Maximum If Manufacturing Requires It.

Feature Highlights

What The Base Model Includes

Compute Architecture

  • Qualcomm Snapdragon 8cx Gen 3 SoC (primary compute, upgrade path planned)

  • Secondary RK3576 co-processor for tracking, sensor fusion, and developer-accessible compute tasks

  • 16GB LPDDR5X per board configuration

  • 500GB / 1TB NVMe SSD storage options

  • microSD expansion support

Display & Optics

  • 2160 × 2160 per eye @ 90Hz

  • Pseudo-pancake optical system

  • Foveated rendering support for performance scaling

Tracking & Sensing

  • Inside-out SLAM tracking (headset + controllers + gloves)

  • 2× monochrome SLAM cameras

  • 2× interior eye-tracking cameras

  • 2× color passthrough cameras (global shutter)

  • Full face tracking system

Input Systems

  • Modular controllers (WIP)

  • Glove input system (M-DAS, WIP)

  • Capacitive touch controls

Audio & Interaction

  • Dual microphone array

  • Spatial audio system (WIP)

Battery & Power

  • 85Wh high-density silicon battery

  • USB-C PD charging

Software Stack

  • YuukOS (Arch-based XR distribution)

  • XRUIOS spatial computing layer

  • Console emulation support (iiSU partnership under discussion)

  • FEX x86 emulation layer

  • Proton compatibility layer

Connectivity

  • Optional low-latency Wi-Fi 6E PC streaming adapter (planned)

  • Wireless PCVR streaming support

Lightweight PCVR (Model 2)

When you buy an Andromeda, you get the same open ecosystem and modding freedom as the Vector Gear — purpose-built for wireless PCVR at a price that doesn't hurt.

  • Wireless PCVR focused

  • SLAM + Face Tracking

  • 1600×1600 LCD or 2560x2560 OLED (per eye)

  • Open source + moddable

  • Same expansion ecosystem as Vector Gear

  • Lower cost entry point into the Walker ecosystem

Community Friendly

At the core of the Vector Gear is a simple belief — people should own the products they buy. That's why we make our hardware and software either source-available or fully open source. Upon release, we plan to progressively open the ecosystem — starting with more software, then hardware documentation, and eventually down to the lens design itself.

Most parts are also available for individual purchase, and you're free to use them commercially.

Running the XRUIOS

Or the Extended Reality User Interface Operating System - an open source and cross platform spatial computing interface running on the Vector Gear VIA YuukOS, a custom Linux Distro.

Why Crowdfund?

My name is WalkerDev. Years ago, after watching Sword Art Online, I had a dream — that VR/MR could change the world for the better. I believed that enough to walk away from the tools companies said were good and start building my own path from nothing.

I was maybe 13 at the time. Nine years and a few failures later, here we are.

Along the way I created Prominence — a team of people who are skilled and yet unusual. Some outcasts, some shy, some not as social. People the world shut down and disregarded. As my team would say, I'm a bit of a chunni — so I'll put it this way: AFTER BEING DISREGARDED AND FALLING UNTO THE GREATEST ABYSS OF THE HUMAN HEART, IT WAS ONLY THERE THAT I COULD FIND THE DIMMEST STARS WHICH SHONE WITH A STRANGE RADIANCE. WHEN PUT TOGETHER, THOSE GREY, OLD FLASHES BECAME A BEAUTIFUL CONSTELLATION CALLED PROMINENCE.

Thanks to these people — who I genuinely call my friends — we've done things none of us could have done alone.

It still feels strange sometimes honestly. I remember starting this all out by myself with shoddy CAD files and meh software. Meanwhile today, I lead a group of people I believe would genuinely follow me into the depths of hell, because they know I truly have their best intentions in mind.

Even if they sometimes decide to prod me with a stick (YOU KNOW WHO YOU ARE), I love these guys! I grew up pretty lonely and always assumed it'd be like that forever, but i'd go as far as to say I see these guys as family at this point!

Strings and Erick with their ragebaiting, John being the only source of sense in the room (sometimes), Sera with their interesting ideas, Manolo having an insane idea and somehow making it work like it's commonplace, Kennaness with her sincerity, stingpie with their "to-the-ground" way of thinking, NotPorgu with their curiosity, AM with his view on the world and what could be and many more. I got to learn so much more about all of you, all without the corporate banter.

I think fondly of my team. I remember when (For an exhibition) we had to create the XRUIOS in 2 months. We lost the original long ago and just started remaking it.

I remember practically throwing tasks at everyone, and it was amazing to see how hard we all worked to make it! We went from nothing to making Keeper of Tomes, Eclipse and eventually XRUIOS.Barebones before making the Unity version! Genuinely, I didn't think we'd be able to make it in time, yet we did!

We all took several all nighters to do it, and as time came closer I remember us all genuinely wondering if we'd do it in time.

It's both a genuine blessing from the universe and a great responsibility to be able to lead a group of people like this.

And now we're here. Building something we actually believe in.

The Vector Gear is real. The devkit exists, the software is running, and the team builds every day. But getting from a working prototype to a product in your hands takes capital a small indie team doesn't have sitting around. Our limits right now are purely hardware — custom driver boards need to be tested, components need to be procured at scale. I'm a college student bootstrapping out of competitions and my job! I do not come from money and this is either similar or the same for others in Prominence!

Your backing doesn't just fund a product. It funds the final step from "this works" to "this ships, and it allows me to properly thank the people I want nothing more than to give the world to. They trust me, and I hope you can trust me as well to make something worth keeping.

I also want to say a special thank you to Prominence, Walker Industries and everyone (including you, yes you!). As long as humans exist, there will always be the capacity for change in the world!

I hope that we can help in creating a kinder, more human world. One day, I hope we can return to a time where technology served the people and made them hopeful for the future.

- WalkerDev (CEO/Founder of Walker Industries)

A Note From The CEO

Visual Timeline

Become An Early Backer

www.walkerindustries.xyz
Overcome, Achieve, Exceed.

Walker Industries