My name is WalkerDev. Years ago, after watching Sword Art Online, I had a dream — that VR and MR could change the world for the better. I believed that enough to walk away from the tools companies said were good and start building my own path from nothing. I was maybe 13 at the time. Nine years and a few failures later, here we are.
Along the way I created Prominence: a team of people who are skilled and yet unusual. Some outcasts, some shy, some not as social. People the world shut down and disregarded. As my team would say, I'm a bit of a chunni — so I'll put it this way:
After being disregarded and falling unto the greatest abyss of the human heart, it was only there that I could find the dimmest stars which shone with a strange radiance. When put together, those grey, old flashes became a beautiful constellation called Prominence.
Thanks to these people — who I genuinely call my friends — we've done things none of us could have done alone. It still feels strange sometimes. I remember starting all of this by myself with shoddy CAD files and mediocre software. Today I lead a group of people I believe would follow me into the depths of hell, because they know I have their best interests in mind.
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Even when they decide to prod me with a stick — you know who you are — I love these guys. I grew up pretty lonely and always assumed it would be like that forever, and I'd go as far as to say I see them as family at this point.
Strings and Erick with their ragebaiting. John being the only source of sense in the room, sometimes. Sera with their interesting ideas. Manolo having an insane idea and somehow making it work like it's commonplace. Kennaness with her sincerity. Stingpie with their to-the-ground way of thinking. NotPorgu with their curiosity. AM with his view on the world and what could be. And many more. I got to learn so much about all of you, without the corporate banter.
I remember when we had two months to build the XRUIOS for an exhibition. I was practically throwing tasks at everyone, and it was amazing to watch how hard we all worked. We went from nothing to Keeper of Tomes, then Eclipse, then XRUIOS.Barebones, and finally the Unity version. Several all-nighters, all of us genuinely wondering if we'd make it. We did.
It's both a blessing and a real responsibility to lead a group of people like this.
And now we're here, building something we actually believe in. The Vector Gear is real. The devkit exists, the software is running, and the team builds every day. But getting from a working prototype to a product in your hands takes capital a small indie team doesn't have sitting around. Our limits right now are purely hardware — custom driver boards need testing, components need procuring at scale. I'm a college student bootstrapping out of competitions and a job. I don't come from money, and that's true for most of Prominence too.
Your backing doesn't just fund a product. It funds the last step from this works to this ships — and it lets me properly thank the people I'd give the world to. They trust me. I hope you can trust me too, to make something worth keeping.
As long as humans exist, there will always be the capacity for change. I hope we can help build a kinder, more human world — and get back to a time when technology served people and made them hopeful about the future.
— WalkerDev, founder, Walker Industries